Once this project is complete I plan on releasing a huge data dump with every little thing I learned making the engine. Right now, the game's physics are using the exact values from the ROM. I am doing very extensive research into the inner workings of the Mega Man X games to achieve a high level of accuracy. The end goal is to create a very customizable, easy-to-use yet advanced Mega Man X engine that is more faithful than anything seen thus far, including the Mega Man X Corrupted engine and Game Dragon's dead X Engine. It's a toolset to make your own Mega Man X adventures, you can make a standalone fan game out of this or you can upload and play levels online, endlessly, like it's Mega Man X Maker. Mega Man X++ is an open-source Mega Man X engine & game currently being developed in C++ and Lua by metasprite (me). Please note: The information below is severely outdated, I'll be updating it soon.
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